#include "Point.h"
#include "Segment.h"
#include "Triangle.h"
#include "Polygon.h"
#include "graphic_interface.h"
bool Point::is_on (const Segment & s) const
{
return s.contains (*this);
}
bool Point::is_inside (const Triangle & t) const
{
return t.contains (*this);
}
bool Point::is_inside (const Polygon & P) const
{
return P.contains (*this);
}
void Point::draw (int radius) const
{
draw_point (x, y, radius);
}
Point Point::operator+ (const Point & p) const
{
return Point (x + p.x, y + p.y);
}
Point Point::operator- (const Point & p) const
{
return Point (x - p.x, y - p.y);
}
Point Point::operator* (double r) const
{
return Point (r*x, r*y);
}
double Point::operator* (const Point & p) const
{
return x * p.x + y * p.y;
}
Point Point::operator/ (double r) const
{
return Point (x/r, y/r);
}
bool Point::operator== (const Point & p) const
{
return x == p.x && y == p.y;
}
bool Point::operator!= (const Point & p) const
{
return !(*this == p);
}
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